Posts Tagged With: Threshold

Ardanian Magic, Part 1

I’ve been slack in posting, but there hasn’t been much by way of updates.  Three of my four players have been out of town for the past week, so we haven’t continued with the campaign.  I’ve taken opportunity during the lull to work on game world design, specifically the magic systems of Ardania.  The standard magic system in GURPS works great, and the list of available spells is extensive.  But it’s plain, lacking in color and excitement.  I was looking for something more vivid and memorable, something requiring more role-playing on the players part, and something to make magic more central to the story. Continue reading

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